//developer-pitch
Submit your game deck
One form, no fee, and a written privacy notice printed beside it. Sending a pitch creates no agreement and transfers no right in your game to FootRevo ApS.
Before you submit
Intellectual-property requirements
- You hold, or can lawfully license to us, every right needed to publish the game.
- Every asset, font, sound, music track and middleware in the build is licensed for commercial release.
- No third-party trademark, character or brand appears without a licence you can show.
- Generative-AI-assisted content, if any, is declared, and you can account for the rights in it.
- The game is not in one of the excluded categories below.
Not for us
Excluded categories
- real-money gambling, betting, casino or loot-box-for-cash products
- adult or sexually explicit content
- games built around the promotion of financial products, crypto-assets or token sales
- titles that infringe another party intellectual property, including asset flips and unlicensed fan works
- games whose core loop is the sale of cheats, grey-market keys, accounts or modified clients
- anything unlawful in Denmark or in the territory where it would be published
The full list and its consequences are set out in the Terms of Service.
What happens next
- 01 Submit your deck. Send the game, the team, the stage it is at and a playable or video build. There is no submission fee, and submitting does not transfer any right in your game to us.
- 02 First read. We read every submission that meets the IP requirements below. If it is not a fit we say so plainly rather than leaving it open.
- 03 Deep dive and modelling. For a fit, we play the build, model the budget and the recoup scenario together with you, and agree what a launch would actually need.
- 04 Term sheet. A written term sheet setting out the revenue share, what is recoupable, the territory, the term, the platforms and how either side can exit. Nothing starts before it is signed.
We deliberately publish no turnaround promise. When we have measured one we can stand behind, it will appear here.
//engine-console
Model your own numbers first
Bring a scenario to the conversation. The console runs entirely in your browser and sends nothing anywhere.
Publishing Engine Console
Revenue share · recoup · budget · runway
Most PC and console storefronts take 30%. Set it to whatever your destination actually charges.
Publisher-funded, recoupable
Publisher keeps 30% of the pool after recoup.
Net receipts
€473,760
from 40,000 units at €20
Developer receives
€272,132
34% of gross
Publisher share
€116,628
after €85,000 recouped
Recoup break-even
7,177 units
to clear €85,000
Cumulative split as units sell
| Line | Amount | Share of gross |
|---|---|---|
| Gross store revenue | €800,000 | 100% |
| Refunds and chargebacks | -€48,000 | 6% |
| Storefront commission | -€225,600 | 28% |
| Transaction tax withheld | -€52,640 | 6% |
| Net receipts | €473,760 | 59% |
| Recouped by publisher | -€85,000 | 10% |
| Developer share | €272,132 | 34% |
| Publisher share | €116,628 | 14% |
Illustration only. Every figure above is calculated from the values you set, in whole euros. It is a planning tool, not an offer, a quote, a forecast or a promise of sales, revenue or funding. Real terms are agreed per title in a written term sheet, and actual storefront commission, refund rates and withholding taxes depend on your destination and territory. FootRevo ApS gives no investment advice.
Integer maths, no rounding drift — same result on the server and in your browser
Questions before you submit? Write to contact@footrevoaps.com or use the contact form.